"...this game really took me by surprise. Its fantastic and has real potential."
"...it reminds me of Eye of the Beholder, Dungeon Master etc... I love it. Brings back memories."
"One word ---- Awesome"
Promo
About the Game
4.5 out of 5 stars - MeAndMyDroid.com Deadly Dungeons is a first person Android RPG developed exclusively for the Android platform. This Android RPG is influenced by classic dungeon crawler games such as Dungeon Hack, Eye of the Beholder, and Nethack. Your purchase supports indie games development.
After being separated from your adventuring party, you must navigate a deadly dungeon, and fight your way through hordes of creatures in a desperate attempt to escape alive. What first begins as a simple escape to the surface turns into a fight for survival, a confrontation with an ancient evil, and a descent to hell itself.
Deadly Dungeons Android RPG features several difficulty levels. Casual, an easy mode that features a god-mode that allows you to play through the game quickly without fear of dying. Normal, a standard gameplay mode with death and saving and loading. Hardcore, a permadeath mode which deletes your save game upon death (not for the faint of heart). Nightmare, an extremely difficult mode with permadeath and creatures that move twice as fast as normal.
Once you beat the game, it doesn't end there. Start a new game and the dungeon scales to your current player level and features more difficult creatures with enhanced abilities. There are 80+ creature levels of variation featuring over 80 different types of attacks creatures can perform. Beware, the game starts off easy for casual players, but play beyond the initial starting level, and you will be met with challenges that are likely beyond your ability.
Other features include:
Massive and deadly dungeon environments to adventurer through.
Randomly generated dungeon levels, creatures, and items.
Pages worth of dialog, journal entries, and environmental descriptions of the dungeon environment.
First-person dungeon crawling rendered using OpenGL ES.
Touch-based interface.
By purchasing Deadly Dungeons through Android Marketplace or Amazon App Store, you will receive all future updates and expansions for the game. This Android RPG is continuously developed.
Visit the forums and provide feedback for the game. This Android RPG is being developed using input from people who play the game. Have an idea for a feature you would like to see in Deadly Dungeons? Just let us know and we will consider it.
Deadly Dungeons features a unique, classless leveling system. The skills, abilities, and spells can be selected and combined to create custom characters. It is similar to a talent-based system, but talents are not exclusive to any predefined class.
At each level, the player allocates 5 points between the 4 attributes: strength, endurance, agility, and magic. Then, they may allocate a single point in a skill, ability, or spell. With the right build a person create a character that fits within the boundaries of a classic rpg class such as a barbarian, warrior, paladin, cleric, druid, mage, shaman, ranger, or spellsword.
This system is meant to be highly configurable and easy to extend. Here is a listing of all the skills, abilities, and spells available at release:
Berserk Increases physical damage but reduces health (Cost 5% health per second) level 1 - 15% damage increase with melee level 2 - 30% damage increase with melee level 3 - 45% damage increase with melee
Holy Strike Massive attack (Cost 100% mana, must be full) level 1 - 50% damage increase with melee level 2 - 100% damage increase with melee level 3 - 150% damage increase with melee
Multi Shot Shoot multiple arrows at once level 1 - 2 arrows on a single target level 2 - 2 arrows on target 1 arrow on other occupying tile level 3 - 2 arrows on target 2 arrows on other occupying tile
Health Potion Increase health potion effectiveness level 1 - HP + 20% level 2 - HP + 40% level 3 - HP + 60%
Mana Potion Increase mana potion effectiveness level 1 - Mana + 20% level 2 - Mana + 40% level 3 - Mana + 60%
Health Regeneration Natural health regeneration level 1 - 1% per 2 sec level 2 - 2% per 2 sec level 3 - 3% per 2 sec
Mana Regeneration Natural mana regeneration level 1 - 1% Mana per 2 sec level 2 - 2% Mana per 2 sec level 3 - 3% Mana per 2 sec<
Healing Spells
Lay Hands One off healing that drains all mana (Must have at least 50% total mana) level 1 - 25% of health restored level 2 - 50% of health restored level 3 - 75% of health restored
Mend Wounds Healing spell (Cost = level * 4) level 1 - level + 1 hp per magic stat level 2 - level + 2 hp per magic stat level 3 - level + 3 hp per magic stat
Growth Regeneration spell (Cost = level * 4) level 1 - 2 hp per magic over 10 sec level 2 - 3 hp per magic over 10 sec level 3 - 4 hp per magic over 10 sec
Miracle Removes status effects (Cost = level * 4) level 1 - 20% chance to remove level 2 - 40% chance to remove level 3 - 60% chance to remove
Circle of Flame Creatures in adjacent tiles take damage, active until canceled or out of mana (Cost = level per 3 sec) level 1 - damage = magic * 0.25 every 3 sec level 2 - damage = magic * 0.5 every 3 sec level 3 - damage = magic * 0.75 every 3 sec
Blast Creatures in adjacent tiles take damage, one hit spell (Cost = level * 4) level 1 - damage = magic * 0.25 level 2 - damage = magic * 0.5 level 3 - damage = magic * 0.75
Blizzard Creatures in adjacent tiles take damage, active until canceled or out of mana (Cost = level per 3 sec) level 1 - damage = magic * 0.25 every 5 sec + 5% chance to slow level 2 - damage = magic * 0.5 every 5 sec + 10% chance to slow level 3 - damage = magic * 0.75 every 5 sec + 15% chance to slow
Frozen Armor Armor of ice that reduces damage and freezes enemies that attack near player (Cost = level per 5 sec) level 1 - reduce damage by 10% + 2% chance to freeze level 2 - reduce damage by 20% + 4% chance to freeze level 3 - reduce damage by 30% + 8% chance to freeze
Frost Slows adjacent creatures (Cost = level * 5) level 1 - 25% chance to slow level 2 - 50% chance to slow level 3 - 75% chance to slow
Lightning Spells
Lightning Arc Direct damage lightning attack (Cost = level * 5) level 1 - damage = magic + 0.25 to enemy in same tile level 2 - damage = magic * 1.5 + 0.25 to enemy in same tile level 3 - damage = magic * 2.0 + 0.25 to enemy in same tile
Electrocute Direct damage percentage lightning attack (Requires level * 8 mana and drains all mana) level 1 - reduce creature to 90% level 2 - reduce creature to 75% level 3 - reduce creature to 60%
Charge Next spell deals increased damage (Cost = level * 4) level 1 - increase by 50% level 2 - increase by 100% level 3 - increase by 150%
Overload Small area of effect damage with chance to stun (Cost = level * 4) level 1 - damage = magic * 0.1 + 20% chance to stun level 2 - damage = magic * 0.2 + 40% chance to stun level 3 - damage = magic * 0.3 + 60% chance to stun