Thank you for the comments. Stuff like that keeps me motivated to keep releasing new content.
I plan on developing the breadth of the game. I am currently working on the next phase of development which includes dungeon branches with various puzzles, quests, new artifact weapons, an assortment of potions to assist your character, 3d creature models, and traps.
I've been able to make Deadly Dungeons a good game with feedback. I still have many other features to add. I think once everything is in, it is really going to be a great dungeon crawler. I don't plan on charging for any of the future additions.
I do plan on making a sequel in the future that will hopefully surpass the older games that Deadly Dungeons has drawn inspiration from. It won't be an easy task, but I think I've provided the groundwork and setting necessary to do this.
I also have another game in the planning stages. It has both RPG and RTS elements, but I won't go into too much detail about it until I have a working prototype.
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