I'll try building a new mage from 1st level, but I want to explain the decisions that drove this character build:
I started out dumping all of my stat points into Magic and Agility, at a 2:1 ratio in favor of magic. I was getting one-hit-killed left and right, so I kept adding points to Endurance until it stopped. I found that splitting my points equally between Magic, Agility, and Endurance made for a good balance. With the lowered mana costs, I won't have as much need to enter into melee range to use my staff, so a newly-built character might fare better with more points in Magic and less in Endurance.
I also started out picking equipment that boosted my magic stat, but then the ghosts and undead mages were killing me way too easily so I had to go with all equipment with the shielding trait. If you re-balance this, I could probably switch some of that equipment back to boosting magic.
I always intended to add at least one more point to Ice Bolt, but there were always reasons to put those points into other skills instead:
Mana Regen: When you're always short of mana, this is the obvious place to put points. Even with a new character, I would still probably max this out before maxing any other skills.
Mana Potion: Even with Mana Regen maxed, I still found myself needing to use lots of potions, but I wasn't getting much out of them at later levels, so I put some points into this to get more bang for my buck.
Health Regen: I was going through way too many health potions (I was even needing to buy them regularly at later levels), so I put some points into this to help compensate. I would still put a single point into Health Regen the first time I level up, for any character type, but for a mage I would prefer to stop after that.
Miracle: This was another skill I took early on because I was frequently getting status effects, but I'm honestly dubious about how useful it really is. I just can't tell how badly the various status effects hurt me, and I can't tell if they're going away because of Miracle or if they're going away on their own.
Shockwave (or whatever it's called): This actually leads me to my most important point--there are a lot of magic skills to choose from, and I'd want any mage character I build to have access to many of them, putting one or two points into lots of skills rather than choosing two or three to max out. Based on your advice to put more points into Ice Bolt, however, it sounds like the only viable build for a mage is to specialize in a small number of spells rather than generalize in many.
I still think that a character with Mana Regen maxed out should be able to cast basic offensive spells like Ice Bolt non-stop without depleting mana, just as an archer can fire off arrows non-stop. In other words, if I fire off Ice Bolt spells as fast as I can, then the rate at which I consume mana should be less than or equal to the rate at which mana replenishes with four points in Mana Regen. This way, even if I have only one point in Ice Bolt, I can eventually kill anything using just Ice Bolt; it might take me twice as long as a character who has Ice Bolt maxed out, but I won't have to drink several mana potions to get there. |