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 Subject :Random Dungeons and Puzzles.. 05-07-2011 03:56:45 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
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I've been playing Torchlight recently since I got it for $3 off of stream.  It has random dungeons that you can transport to with help from a NPC, creature, or a magic map.  Once you beat the dungeon you can port back to the location where you were before you entered the dungeon.

I've been thinking of a good way to incorporate a type of infinite dungeons feature where the player can play through randomly generated dungeons.  I think this might be a good way to do it.  I will have branches to main dungeons, but this would give me a way to allow people to play through increasingly difficult encounters that are not part of the main game.

This would be great for levels that focus on upcomming elements I'll be adding.  With boulders and pressure plates, I could add in a ton of sokoban branches.  With locked and stuck doors along with pressure plates, I can do some interesting puzzles with that.

I will also be adding in digging.  I've been playing a game called Dwarfs!?  Dwarves basically dig where they want, and it costs gold to direct them where to go.  They can hit water, lava, and creature caves which release them into the main tunnels.  You have to plug up the tunnels to prevent water and lava from spreading and kill the creatures.  I could do a mini game like this.  The idea could be to get to a certain artifact before the home base gets destroyed or you die.  Though, I would not kill the player, they would just be transported out of the level.

Zebo could be the person that is used to port you to these specific places.

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 Subject :Re:Random Dungeons and Puzzles.. 05-07-2011 20:46:19 
Jester5093
Adventurer
Joined: 17-06-2011 20:21:44
Posts: 34
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I think that's ambitious, but is it focus'd on keeping this an Dungeon Crawl RPG?  Seems like digging may have some puzzle solving merit, or loot finding merit, but adding an entire seperate and different game mechanism would seem out of place with the current world you have created.

I'd be interested in trying it out in an alpha type setting to see how it works with the game as a whole.

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 Subject :Re:Random Dungeons and Puzzles.. 06-07-2011 18:53:46 
lucasjung
Adventurer
Joined: 21-06-2011 14:58:40
Posts: 36
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I like the idea of puzzles (especially Sokoban!), but adding new game modes doesn't sound that great. If you try to make this game do too many things, it's going to do all of them poorly. Better to focus on making it a better dungeon-crawler rather than trying to expand it into other genres.

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 Subject :Re:Re:Random Dungeons and Puzzles.. 14-08-2011 16:58:00 
ElectricMessiah
Adventurer
Joined: 25-07-2011 19:33:53
Posts: 4
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It appears you may be delving into some of the features of the old Angband Rogue like games.

Imo that is a good thing, specially with 3D environment.

As Jester offered, I'd be willing to test for you too.  I have experience.

I also agree with lucasjung about "feature creep" as he appears to describes it.

However, having unlimited replayability (or close to it) also appeals.  I guess this is a feature request.  I forget the name of the old Amiga/PC game... Dungeon Crawl or Dungeon something.  Anyways, at the beginning of the game, it would ask the player how many dungeons and the grid size they wanted.  I think the choice was between 10-100 random dungeons.  Fuzzy memory...

Regardless, it is great your still working on this great game.  Kudos.  :)



[lucasjung 06-07-2011 11:53:46]:

I like the idea of puzzles (especially Sokoban!), but adding new game modes doesn't sound that great. If you try to make this game do too many things, it's going to do all of them poorly. Better to focus on making it a better dungeon-crawler rather than trying to expand it into other genres.

 



[Jester5093 05-07-2011 13:46:19]:I'd be interested in trying it out in an alpha type setting to see how it works with the game as a whole.
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