Buy Now from Android Marketplace
Buy Now from Android Marketplace

postheadericon Deadly Dungeons News

postheadericon New Update Coming

Google has sent me a notice to update the Android API the game is built against to a newer version. Due to this, the game will receive an update that will not work on some of the ancient Android devices the game supported. I will also be adding in a new death animation for creatures as this is one thing the game really needs. Since I will be spending some free time on the update, feel free to send me an email of any improvements you may want and I will consider adding them in. You can send them to This e-mail address is being protected from spambots. You need JavaScript enabled to view it .


postheadericon Deadly Dungeons Sequel

The sequel for Deadly Dungeons is coming along nicely.  Much of the design has been completed.  Levels are currently being assembled.  The sequel will be similar to late 90s open world RPGs.  There has not been much advancement made in this area, partially due to those titles not having widespread success.  Making such a game is a significant undertaking and has consumed my time for the past few years.  I am at the point where I can start sharing more information on the upcoming title and working towards finishing a demo version that can be used for testing.  I have included screenshots from the current build.





postheadericon Deadly Dungeons 50% Off

Deadly Dungeons is now 50% off in select countries.  Get it while the price is low!


postheadericon Deadly Dungeons 50% Off

For a limited time, Deadly Dungeons will be 50% Off on Google Play and Amazon.  I have also reduced the price to the minimum for many countries.  It would be a good idea to pick the game up now while the price is low.  You can buy the game from the following app stores:

Google Play

Amazon App Store




postheadericon Further Enhancements and The Sequel

Future Enhancements

It seems that I have added most of the features that have been requested since the release of Deadly Dungeons on Android.  For what it is, I think it is a good dungeon crawler.  Still, as time goes on, the capabilities of devices will continue to improve.

I will now start turning my focus on improving the visuals, atmosphere, and other fine details within the game.  Better death sequences, extended shop functionality, artifact system, and various challenge levels are also on the list.

The Sequel

As far as the sequel goes, I'm still planning it out.  It will take a great deal of planning, because my intention is to make one the best first person dungeon crawlers in existence.  I understand that this is an extremely difficult task given the titles that currently hold such a place in people's minds.  I just feel that I'm at the point where I can put such a thing in motion and actually succeed.

I certainly feel the pain that many fans of this genre have felt in the last 10 years.  Many of the mechanics that made these types of games great have disappeared or have been replaced with something that doesn't work quite as well.  It is my intention to pick up where some of the greatest of this genre left off and create a game that perfects the systems that already work well and on some fairly specific parts, pushes past the boundaries of what is currently known.