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postheadericon Deadly Dungeons News

postheadericon Deadly Dungeons on OUYA

Deadly Dungeons has been released on OUYA.  For now the game is free, so enjoy the full version while you can.

I will now be switching back to the Android version and fixing a couple outstanding issues and adding some new features.  Players should start seeing new updates every couple weeks.


postheadericon Deadly Dungeons 8.5 out of 10

Deadly Dungeons Android RPG was recently reviewed by Green Robot Gamer Reviews.  The game was given 8.5 out of 10 which based on their review system is a "Great" game.  Always nice to see a new website dedicated to producing quality Android reviews.

Check out the review at the following url:



postheadericon Mech Squad OUYA

I took a small break from Deadly Dungeons in order to compete in the OUYA CREATE Game Jam.  The game I created is called Mech Squad.  It is a game I hope to finish on OUYA and also bring to all Android and iOS devices.  Not sure if I will win overall, but I think the project has great potential.  I will be creating a website for that game, but I thought I would mention it here.

Check out the video: Mech Squad Video



postheadericon Deadly Dungeons Update 2.1.6

I posted an update today.  The notes for the update were as follows:

1. New Artifact Weapons and Armor
2. Powerful Unique Artifact drops from Hardcore and Nightmare difficulty.  Best from Nightmare.
3. Skill slot cycling only displays usable skills.
4. Pressing Use on inventory equipment will now equip it.

There are now artifact weapons which are designated by a purple color.  Artifact weapons have increased damage ranges and artifact armor has more armor.  Stats on the equipment is also increased.

On casual and normal difficulty levels, there is a 10% chance that the item a boss drops will be an artifact item.  On hardcore and nightmare difficulty levels, there is a 50% chance the item a boss drops will be an artifact item.  On top of this, on hardcore and nightmare difficulties bosses drop specific artifact items that are related to them in some way.  Nightmare difficult items are always 2 levels above hardcore mode now.

For example, Grimloc Blackfist will drop the following: Grim Sever, a battle axe; Worg Hide Armor, leather armor; Orcish Shaman Amulet, amulet; and Hand Sever, a hand axe.  These items are artifact items, but they have extra damage, armor, stats etc.  If Grimloc Blackfist drops a Battle Axe that is an artifact, then it will become Grim Sever and get extra stats.  There are a couple artifact items I want to add special properties too, but they are not currently included.  For example, Grim Sever will allow the player to use Berserk without it draining their health.

So, now there is a reason to play hardcore and nightmare beyond a personal challenge.

In the next update, I will add left handed and right handed options for the UI, add special properties to some artifact items, and add some basic achievements.

After that, I will focus on allowing landscape mode for the game, and begin working on the OUYA version.

The OUYA version will contain high resolution textures and such, and I will likely add some extra graphical effects.


postheadericon New Features and OUYA

As one of the Android developers who will be receiving an OUYA in the first run, I will be making sure Deadly Dungeons is available in the OUYA store early on.  There are a couple things that needs to be done to ensure that the game will work well on the OUYA, so this will have me adding several new features to Deadly Dungeons.

Here are the features you can expect in the next month or two:

  1. Landscape Mode - Finally, Deadly Dungeons will be available in landscape mode.
  2. Artifact Weapons/Armor - Ultra rare items with special properties.
  3. Further interface enhancements - Improved spell list, option to delete characters with a bit of safety built in.
  4. Better items found in Hardcore and Nightmare difficulties.  The best items will be max level Nightmare at the final boss.
  5. Bug fixes and some save/death loop prevention.

After those features have been added, I will then focus on adding branching dungeon levels and quests.

I should also point out that I have also been working on some new projects.  I will be developing under the company name Code Zombie Games.  Some of the things I've been working on include a Deadly Dungeons board game, and a game similar to F-Zero and Wipeout.

I have also been working on a multiplayer framework which I plan to use in all of my future titles.

I do plan on making a Deadly Dungeons 2, and that game will be an enhancement on what has currently been done with first person RPGs, and I need to develop some new tech for it.  The first-person RPG has stagnated since there has not been any serious development with the genre.  I intend to change that and build something that is beyond the later Might and Magics, Wizardry games, and an improvement on even new games such as Grimrock.