I am forever having trouble picking up things in a doorway.
Consider a square that has a door, a monster behind the door, a chest , a healing potion and pile of gold before the door.
You tap on the middle of the screen, over the loot.
currently you get told the name of the monster behind the door.
I think that this is the wrong default -- you shouldn't be able to tell what sort of monster there is behind closed doors in the first place, unless you have already seen this monster, for instance because you closed the door on him (and maybe are about to lock it).
If the monster isn't beside the door, but all the other cases hold, you will end up opening and closing the door. If you lock the door, you will get told that the door is locked. You need to change your point of view, by moving your finger so you are staring at the ground before you can get the loot and not the door. Again, I think that this is the wrong priority -- you should always get the gold first, since there never is any reason not to pick it up, and the loot second. You shouldn't get the name of a monster that is no longer behind a closed door (you just opened it) but several squares away. You should get the loot second.
For people who desparately want to close the door and aren't interested in the loot, things would be improved if there was a place, that could never become covered with loot -- for instance exactly on the compass -- that only interacted with doors and never picked up loot or told you about monsters. Of course we would then have to make zebo or somebody say something about the odd fact that you tap the compass to open the door, or maybe make a new image with a difference affordance. The natural affordance for opening doors is the middle of them, expecially when there is a skull or some other form of ornamentation in the middle.
Just trying to open doors by aiming for 'above the ornament' -- the bottom level doors have a nice small circular mark -- a place that once held a gem? screws to hold the door together? -- to aim for has improved my error rate in getting loot, but there still are some I just cannot get and it's annoying.
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