Quite a few people have stated how overpowered archery characters are. I am thinking about making a change to how archery works in order to make some creatures more resilient to archery attacks.
There will be a chance for creatures to dodge arrows based on their speed. Slow creatures, will be very susceptible to ranged attacks. They will basically be hit with the same amount of damage as they are now. On the other hand, fast creatures will have a higher chance of avoiding damage from attacks.
Creatures will likely end up having 0%-70% chance of dodging arrows. Very few creatures are fast enough to have 70% chance of dodging. The average will likely be 20-40% chance of dodging.
Now, as far as multishot goes, each arrow will be handled separately. A player will not lose all damage from a multishot. Instead, perhaps 1 or 2 arrows do not hit their target.
Let me know what you think. |