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Welcome   by codezombie on 05-07-2010 01:55:58
 Subject :broken keys.. 13-11-2011 10:33:27 
Grävling
Dungeon Master
Joined: 04-11-2011 16:46:04
Posts: 96
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Right now keys only seem to break after you have opened the door.  It's more realistic (I know, in a game with firebolts and zombies) for the keys to break before you get the door open, and if you are unfortunate, they should jam in the lock.  Something to consider when we have a way to bash doors down, or a knock spell in the game.

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 Subject :Re:broken keys.. 13-11-2011 19:55:45 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
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Heh, some people get a bit frustrated with key breakage. Even if their character is the equivalent of a clumsy ogre. If I put lock jamming in, I think I would drive them crazy. I like to think of the keys like the keys in Zelda. Can be used on any door, but their use is limited.
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 Subject :Re:broken keys.. 14-11-2011 04:38:28 
Grävling
Dungeon Master
Joined: 04-11-2011 16:46:04
Posts: 96
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I think that the key breaking algorithm could stand some tweaking. At any rate my currently agile 57 char seems to break as many keys now as she did when she was a 25 agile -- a whole lot of the time. My only 50 agile magician hardly ever broke them. It's enough to get me to thinking there could be a hidden luck stat -- and this char did not roll well on it.  Or could it be negatively correlated with strength?  My magician of natural strength 10 perhaps found breaking keys physically difficult?  While my two-sworded 50 str one  finds no difficulty?

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Last Edited On: 14-11-2011 04:41:13 By Grävling for the Reason
 Subject :Re:broken keys.. 14-11-2011 04:53:39 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
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Yep, it is a ratio of strength to agility.
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