I've been using the full version of Deadly Dungeons for a while now, and most of how it works has been fine for me. However, I have some suggestions, if I may:
Could you swap the location of the SAVE and the SAVE AND EXIT buttons? I almost never do the SAVE AND EXIT. Putting it in the main menu means I have to go through the secondary MORE menu to get to the SAVE (and keep playing) button. If I understand the previous posts at this forum, you originally only had the SAVE AND EXIT option and then, later, you added the SAVE option on the MORE menu. Considering that saving your game is so important, having easier access to the SAVE button would help.
And on a related note, I was under the impression that the game would only save when you told it to. In looking thru the game for my next comment, I had saved the game on level 12, then walked back all the way to level 5. Having learned what I wanted, I figured I'd just LOAD LAST SAVE, but it left me where I was, on level 5. Does the game do some kind of AUTOSAVE when entering a level?
Next, because we need to find ZEBO to sell stuff to (and buy other stuff), it can be a bit of a pain to go all the way back to him. When you are going back up a level, could you have a YES/NO link asking if you want to go back to the nearest level that he is on? I know in a previous post that you mentioned he's on every 4th level. However, at level 10 he says he can't go any lower because it scares him. I'm only at level 12 now and I'm not looking forward to having to climb up and down a whole lot of levels to find him when I need him. ZEBO is on levels 1, 5, and 10 (so far). When ever I move on to the next level, and then come back through it again, there are (almost?) never any monsters left behind. In that case, there's no real reason to make us walk all the way back through any previous levels to find ZEBO since there won't be any threats along the way. (Does that mean that you should have each level slowly re-populate itself with it's "normal" creatures (and not the bosses)?) I realize that there is no actual time in the game other than for how fast you might heal or shake off a curse/disease. Still, time could be measured in how many levels you have moved from the level in question. For example, you could have it that for each level you move, 25% of the creatures re-populate, thus moving 4 levels away would fully repopulate a level (not the bosses or unique creatures, though).
For beginning players, could you possibly have some prepared characters of each of the 4 or more class(less) types: Fighter, Ranger, Wizard, Rogue, Cleric, Paladin, etc.? That way a person can just choose a default to get started instead of getting confused over the options each type requires. Or if not this, then perhaps an in-game help file that would explain the more helpful and less helpful stats/skills for each type.
By the way, is level 7 (The Temple) supposed to be so small? It looks like about a third of the map (around the edges) is missing/unmapped? Is there a way to get through the door at the bottom of the map?
Lastly, what is the purpose of the DATE OF BIRTH entry on our forum profile pages? It seems to tie closely to our REGISTERED DATE but isn't a close match because it is a few minutes different. I've tried to change mine, but when I SUBMIT, it just displays the profile page again without the changes.
FDWojo |