Development is now going to focus on adding interface enhancements, gameplay enhancements, and a couple tutorial features.
1. I need to change several buttons to change state on touch down and then activate on touch up.
2. For equipable items, I should have a button for equipping. Double tap is handy, but people who are new to the game would likely prefer buttons that tell them what can be done with items.
3. You can double tap to equip potions. The drag and drop can likely be improved, but I'll have to play around with it a bit.
4. I'll need to cover targeting in a tutorial.
What I will likely do for the tutorial is extend the starting level. The player will be able to take one of two paths. One path just ends up at the starting location. The other path will take them through some tutorial segments. |