I think you wanna mean "more complete", but not "more fun".
From your ideas:
1.- Nice one. Nethack is one of my favorites RL games. But i think that (key)locked doors should not be bash-able. Otherwise, it will not even be necessary to try to find the key. How about a bash failure chance, so we can loose some HP if we fail to bash it down.
2.- Good idea. How about random gold nuggets spawn from picking? Because picking down walls, right now is somehow useless. Or maybe change the dungeon generation algorithm so the level exit can lay behind a wall that we must find.
3.- Sounds pretty interesting, and nice for random extra challenge.
4.- Isn't this a bit overpowered? With this, the player is almost immortal or at lest, immune to ambushes. This could be better if you implement it as consumable scrolls, not like castable spell.
5.- (you jumped from 4.- to 6.- ) :P
6, 7 & 8.- Looks pretty interesting too.
10.- At first sight, this sounds like a level remote switch to open doors. If i read well, are you talking about remotely detonated traps?
And some other self-made ideas :
A) Enemy Traps: that harm the player if walk over them.
B) More decorative static/dynamic sprites: maybe even turnable, so low-end devices can increase framerate, and high-end devices can enjoy them. I mean with dynamic sprites those with animations, such as blinking torches, water fountains, agonizing "corpses"...
C) BumpMapping, Motion Blur, Real Time World Lightning and Shadows, Slow Motion movement, destructable architecture, full featured and realistic physics engine, advanced AI with expert system engine, extra high resolution textures and music/sounds, hi-polycount 3D models: nah, just some simple ideas that could probably work on almost any Android device. ;-P
D) About maps and hubs: as it seems, you're gonna implement a city map and different dungeons maps connected to that like a hub type map. Don't forget to implement a world map feature. I think it's a good idea.
E) Online score submission: for permadeath type games, allow the player to upload the score achieved. This can be based in the amount of gold remaining, the amount of gold spent, the character level, num. of creatures killed, total amount of dungeons completed (this is, exit found and enter the next depth level), etc... This will give extra incentive to play with permadeth.
F) Portrait mode & Landscape mode. I play DD with an Archos70IT device, that is a 7'' widescreen. It's not bad to play in Portrait orientation, but after some time playing, my hands feel tired, since i have to take the device by its lower part to control the game. In Landscape mode, the device looks liek less heavy, and more confortable to handle.
G) Free beer.
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