Hello, and welcome.
Are you sure that it is diseases that are getting you? Are you playing with verbose mode on -- the menu item says 'verbose On' when it is on, tapping that, confusingly, turns it off. At one point in time, I thought that I was dying due to diseases, but I now think that it is a combination of zombie spit, which I think poisons you, and ghosts casting fear and drain life, which they do from behind doors and around corners, the rotters. :-) If this is your problem, scale armour and magic resistant clothes may help, though I am not sure if one fix for this happened in the release or only in the expansion testing version which I am playing now.
I think some work on making poisoning more survivable might be in order. Some cure poision potions, and a resist poison spell, perhaps?
As a practical matter, I have found that the spell 'growth' is useful when you are poisoned. Cast a couple of them. This is because if you cast a normal 'mend wounds', or drink a potion, your hp will be increased, possibly to the max, wasting any extra -- and then the poison does its damage again and again and you are back to where you started. With the growth spell, you gain some points, possibly getting you to max health, then you loose some due to the poison, and then the growth spell kicks in again and you gain some more, again possibly putting your health to the max, and then the poison kicks in, and so on and so forth.
I'd really like it if there was some way to indicate that you are diseased or poisoned on the screen. Purhaps turning the red hit points bar yellow for poison? with spots for disease? Just thinking out loud here. |