Buy Now from Android Marketplace
Buy Now from Android Marketplace
 Deadly Dungeons Forum :: General Discussion
Welcome Guest   [Register]  [Login]
Welcome   by codezombie on 05-07-2010 01:55:58
 Subject :A few comments.. 03-05-2011 14:14:45 
Vanedor
Adventurer
Joined: 03-05-2011 14:12:10
Posts: 3
Location

Hello,

I bought the game last week-end and a couple of things annoyed me.

  1. This has already been mentioned but it’s very difficult to take an item that is in a doorway.
  2. Monsters spamming their skill. Alright, smaller goblins blind, larger goblins stun… but way too often! I got a really decent fighter and a duel against a goblin where it just keeps spam-stunning me and can be extremely deadly. Even more if that goblin is not alone.
  3. I think it should be possible to just “Save” and not only “Save and Quit”.
  4. What about death? Perhaps you should make it clearer. When a creature knock me down, it can happens when I still have HP left, sometimes I stay on the ground indefinitely and can only reload, sometimes I eventually stand back. But it’s not clear if I’m dead or not.

Thanks,

IP Logged
 Subject :Re:A few comments.. 03-05-2011 17:49:10 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location

Items can be picked up fairly easily in doorways.  You just have to use the secondary way of selecting items.  That is, to touch and hold.  Touch and hold does not effect doorways, so it should provide an easy way to select the items.  I still think I need to reduce the size of the door selection to be just the middle portion of the door though.  Once I do that, I think this problem will be less noticable.  I'll be sure to add this to the next weekly update.

I will likely reduce the frequency of the goblin rock throw that stuns.  Three goblins can stunlock you indefinitely.  Though, there is a thing that can be done to counter the frequency of attacks from faster creatures.  Increasing agility will increase player speed which will in effect slow down the attack frequency of all monsters.  Player speed doesn't make you faster.  Rather, it makes creatures slower in relation to your character.  I really need to create a guide or faq and post it on the website so people know how things work.

I've had a couple people request the 'Save' feature.  I'll go ahead and add it in the weekly update.

If you press 'Get Up' your player should get up after being knocked down.  There really isn't a death in the casual mode which is currently the only mode available.  I suppose that adding in the 'Save' feature will give players a way to get around the punishment for dying.  If I let people save anywhere, should I just have a standard death?

I will be adding a 'hardcore' mode later this month which will have permadeath for all the hardcore roguelike players out there.

IP Logged
 Subject :Re:A few comments.. 03-05-2011 19:33:10 
Vanedor
Adventurer
Joined: 03-05-2011 14:12:10
Posts: 3
Location

Thank you very much for your answer. It’s great to have the feedbacks from the developer.

“Items can be picked up fairly easily in doorways.  You just have to use the secondary way of selecting items.  That is, to touch and hold.  Touch and hold does not effect doorways, so it should provide an easy way to select the items.  I still think I need to reduce the size of the door selection to be just the middle portion of the door though.  Once I do that, I think this problem will be less noticable.  I'll be sure to add this to the next weekly update.”

Reducing the size of the door might indeed reduce the problem. A get button next to the shield button could also help it and make it easy under any situation to take stuff around you. You could even pick up stuff “under” you. Unfortunately, the “hold” feature isn’t very intuitive.

“I will likely reduce the frequency of the goblin rock throw that stuns.  Three goblins can stunlock you indefinitely.  Though, there is a thing that can be done to counter the frequency of attacks from faster creatures.  Increasing agility will increase player speed which will in effect slow down the attack frequency of all monsters.  Player speed doesn't make you faster.  Rather, it makes creatures slower in relation to your character.  I really need to create a guide or faq and post it on the website so people know how things work.”

It’s great that faster character get it easier… Yet, I think a slower character should not get punished up to the point that encountering a single goblin is very difficult. One stun per battle should be enough, in my humble opinion. It can already means death in some situation and, it’s just a goblin afterall, not a Balrog overlord!

“If you press 'Get Up' your player should get up after being knocked down.  There really isn't a death in the casual mode which is currently the only mode available.”

It doesn’t seem to happen all the time. I often waited a couple of minutes to no result. What about giving some sort of countdown to tell us how long we have to wait until our character relive? I also encountered a bug where my character would raise/drop indefinitely without being able to do anything, while fighting some sort of undead sorcerer on level 6.

As for permanent versus temporary death, that’s a tough one. Personally, I tend to prefer the traditional method of having to reload when you die because if feels more natural than lose consciousness in front of monster all the time and surviving. And it makes *really* not want to die, in some situations. With the current system, working as intended, it seems almost god mode, especially.

IP Logged
 Subject :Re:A few comments.. 03-05-2011 20:50:52 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location

Perhaps I can do something that will make the game fairly enjoyable for most people.

1. Wizard Mode - You get knocked down, but can get up. It is like any other roguelike wizard mode. No scoring or anything with this mode. It is just used to learn the game without punishment.

2. Normal Mode - You can save anywhere, but if you die, you reload at the last save.

3. Hardcore Mode - Permadeath. You can save and quit, but once you die that's it.

IP Logged
Last Edited On: 03-05-2011 20:51:47 By codezombie for the Reason
 Subject :Re:A few comments.. 04-05-2011 17:29:52 
Vanedor
Adventurer
Joined: 03-05-2011 14:12:10
Posts: 3
Location

That sounds pretty much perfect!

IP Logged
 Subject :Re:Re:A few comments.. 11-05-2011 15:23:56 
droidlydungeons
Adventurer
Joined: 11-05-2011 15:18:13
Posts: 2
Location






>>You just have to use the secondary way of selecting items.  That is, to touch and hold.
I thought that was the only way to select items, what's the other way?
IP Logged
 Subject :Re:A few comments.. 11-05-2011 15:45:32 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Double Tap
IP Logged
Page # 


Powered by ccBoard