DD: 1.09
Android: 2.2.2
Motorola Atrix
First of all absolutely fantastic game. It is tons of fun to play, and has HUGE potential for growth with expansions. I personally know how hard it is to get to a 1.0 release with software so hats off to you good sir.
Problem: Cannot acquire new target after not completely killing an enemy.
Status: Intermittent
Steps to Reproduce (when it does occur)
1. I attack enemy A several times but don't kill it
2. I turn and move several tiles in the opposite direction towards enemy B.
3. Facing enemy B should cause the red target selector to update with the enemy that is in front of me, but it doesn't. (The enemy text at the top still shows enemy A's name as well).
4. I can not, no matter what, attack enemy B. The attack icon is not greyed, and it shows it as being a valid option.
5. Leaving the floor fixes the problem, as does killing enemy A.
I'm not sure how the targeting is implemented but as a player I assume that once I no longer have a line of sight to my target, walking over to another target should automatically be updating who I want to attack.
Problem: Identify enemy on other side of door without the door being open.
Status: Intermittent
If there is a door (read as wall that moves into the ceiling when I double tap it) separating me from an enemy, the enemy name still appears at the top of the screen even though I shouldn't know what enemy is on the other side of the door.
This only happens when the enemy is on one side of the door and I am directly on the other and the door is closed. (Which I'm not actually sure is suppose to happen considering most of the time an enemy opens a door when it's next to it...)
Problem: Clipping of inanimate objects on the floor.
Status: Always
If there is a pile of bones on a floor tile, and a door must be first opened before a player can actually move onto that tile, "free looking" will cause the door to clip the pile of bones so that only parts of it are displayed.
Where I encountered it?: Level 11--Crypt middle-ish portion of the map.
Problem: No indication of game being paused.
Status: Always
Pausing the game gives no visual indication that the game is indeed paused. (The only way you really know is that the music isn't playing, which is okay, providing that you have the sound turned on.)
Problem: Cannot scroll in merchant screen without buying something.
Status: Always
This is more a useability issue than a bug. Double tapping an item in the merchant screen makes you buy it. This is INCREDIBLY easy to do when trying to get the screen to scroll to more items. |