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 Subject :Expand & refine skills.. 31-05-2011 10:24:47 
DrDo
Adventurer
Joined: 31-05-2011 10:15:57
Posts: 2
Location

I really like the base skill system, an improvement imho would be

a) better documention as to what an upgrade does (magnitude/effect)

b) dependent on the points you spend on attributes (or maybe the way you mostly slay NPCs), you should get specific skill advancement, maybe in a tree-like setup

c) maybe a couple more skills for warrior types apart from weapon / armor upgradesĀ  - maybe separate pure magic from the more 'manual' stuff?

great game!

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 Subject :Re:Expand & refine skills.. 03-06-2011 07:44:51 
Ubermann
Adventurer
Joined: 08-05-2011 09:45:00
Posts: 23
Location: Europe
 
I'm not the game programmer, but I think there is a game manual being written, if i'm not wrong. About the skills tree, I don't think it will be implemented since code_zombie doesn't like skill tree system, basically because almost every RPG game has it. What is perfectly understandable. Anyway i have proposed a various alternatives for the well known skill tree system. Just wait for the next release, i'm pretty sure it will feature a lot of good things that will make DD even more funny.
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 Subject :Re:Expand & refine skills.. 03-06-2011 08:29:31 
DrDo
Adventurer
Joined: 31-05-2011 10:15:57
Posts: 2
Location
Great - I'm definitely not a fan of skill trees, just wanted to point out that a refined skill system could do some good. Really looking forward to the next release with all those goodies!
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 Subject :Re:Expand & refine skills.. 03-06-2011 14:50:24 
neveza
Adventurer
Joined: 17-09-2010 06:20:56
Posts: 3
Location: TN, USA
I don't think he's against it, just looking for a different way of doing skills. I see nothing wrong with Skill Trees, myself. I just hate total restrictiveness from limited leveling. Hahaha. Why I enjoy the Elder Scroll's Stats system more than any other RPG.
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