The new rare item drops have indeed added a valuable dimension to the game, and the improvements to the interface are great – I especially appreciate that it’s possible to move/use spells/weapons even though an item is targeted for pick up.
I think it’s a good idea to change the ending, e.g., as suggested, to put up a portal to go through. Now, when I kill the tentacled horror, it’s not more than a second before I go to end credits, a bit sad to just be able to see the monster drop some stuff and not having time to pick them up…
One thing that I think has been up before, which is not expansion specific, is the distribution of the spell buttons. With my current character, after adding a couple of spells to my abilities, I’m no longer able to have the spells I want to be able to use most, in the quick access spots. I think it could be worth considering that it could be possible to allocate the spells freely, rather than according to a specific order. Another option could be that all spells are up at the same time, but maybe it will be too cluttered as the abilities repertoire grows… |