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Welcome   by codezombie on 05-07-2010 01:55:58
 Subject :Release 1.10.. 13-06-2011 13:07:39 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location

I just finished implementing the next release.  I need to test things out to make sure everything is working.  I'll try to get the newer version up sometime today.  Here is a list of what will be in the update:

1. Fixed DoT damage effects.
2. Added internationalization support. (No extra languages yet. Need translators)
3. Fixed issue with being stuck in knockdown when pausing while knocked down.
4. Added journals and tomes to enhance story.
5. Multiple game modes now available.
6. Minor changes to creature balance.
7. Minor bug fixes.

The next release which I hope to get out in the next week will see the following features implemented:

1. Add boulders to caverns.
2. Change loot system to be primarily currency-based.
3. Add keys and locked doors.
4. Add pickaxe to dig through walls.
5. Add spike traps.
6. Add random level bosses to randomly generated levels.

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Last Edited On: 13-06-2011 13:08:30 By codezombie for the Reason
 Subject :Re:Release 1.10.. 15-06-2011 09:50:05 
schattenspieler
Adventurer
Joined: 08-05-2011 13:44:16
Posts: 2
Location
I could do the German translation
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 Subject :Re:Release 1.10.. 16-06-2011 10:26:27 
Ubermann
Adventurer
Joined: 08-05-2011 09:45:00
Posts: 23
Location: Europe
 

I think codezombie is gonna be rich. ;-)

 

Maybe i start programming a Deadly Dungeons clone, but with a futuristic theme and 1 cent cheaper.

 

 

Nice work man :-)

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 Subject :Re:Release 1.10.. 16-06-2011 15:26:38 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location

Well, I have made back my investment in the game so far.  It cost about $3000 to produce and market the game.  I don't think it will make me rich.  Though, it is worthwhile to spend my time working on it, so I will continue adding to the game and making it better.

I have been reaching out to companies that make dungeon crawling pen and paper campaigns.  I figure it might be cool to make some of them into games similar to Deadly Dungeons.  I don't expect to hear much back, but I figure it is worth a try.  Storylines and content take time to develop.  It would be beneficial if I could draw upon some existing content so I can release new games and campaigns much faster.

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 Subject :Re:Release 1.10.. 17-06-2011 16:35:51 
Amfus
Adventurer
Joined: 17-06-2011 16:30:07
Posts: 2
Location

Hello all!

I bought this incredible game(it reminds me my childhood) a lot of thanks to you Codezombie!:-)

Just one(maybe stupid) question,how can i delete the characters i created? Didnt found any option for this!

p.s.Codezombie,please go on with updates ;-) i think all of us here want to see how it will look outside not just in the dungeons;-)

Thumbs up for you!

 

 

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 Subject :Re:Re:Release 1.10.. 02-07-2011 08:25:03 
Ubermann
Adventurer
Joined: 08-05-2011 09:45:00
Posts: 23
Location: Europe
 

@Amfus You can't remove characters from within the game itself, but you can still remove your characters.

Using your Android file browser, move to your device storage root folder. Locate a directory named "DeadlyDungeons". Open it and you will see several files. Remove every file that starts with the name of the game character you want to remove.

You are done.

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