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 Subject :Potion auto-replenish.. 23-06-2011 21:23:15 
lucasjung
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Joined: 21-06-2011 14:58:40
Posts: 36
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There are only four quick-slots for potions, and going into your inventory to fill them back up takes too long in combat. My recommendation: when you use a potion from your quick-slot, if another potion of the same type (health or mana) is in your inventory, it is automatically drawn into the quick-slot as a replacement.

Actually, there's an even better solution: get rid of the quick slots and just have a health potion button and a mana potion button on the main screen: tap one to drink the appropriate type of potion from your inventory.  You could put a number on the button to indicate how many potions of that type you have left in your inventory. If you're completely out of either type of potion, the corresponding button is greyed out. You could also color-code the number (or the border of the button) to provide an additional indication that you're low (red=1 left, orange=2 left, yellow=3-4 left, green=5 or more left). You could even give players a way to control exactly which potion they drink: a single-tap or double-tap causes you to drink the potion that will restore the highest number of points, while holding down the button will cause you to drink the potion that will restore the lowest number of points. That way if you're in serious trouble you can get the most help quickly, but if you're not super-worried you can take the extra second to only use a weaker potion.

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 Subject :Re:Potion auto-replenish.. 24-06-2011 13:43:32 
Jester5093
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Joined: 17-06-2011 20:21:44
Posts: 34
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I like it!
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 Subject :Re:Potion auto-replenish.. 06-09-2011 02:07:44 
lucasjung
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Joined: 21-06-2011 14:58:40
Posts: 36
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When I first made this suggestion, potions were the only things that could go in your quick-slots. Now we also have keys. I'm guessing that other things will follow. That makes my second idea (replace the quick-slots with potion buttons) less of a good idea. However, I still think that the quick-slots should auto-replenish. I wouldn't necessarily even restrict it to potions: you could have keys, and whatever else goes in the quick-slots, also auto-replenish. If do decide to implement auto-replenish for quick-slots, I would also recommend putting the number on the quick-slot to show how many are left in inventory, otherwise people might chew through their potions and/or keys and not realize until too late that they were running low.
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