Nah, you aren't doing anything wrong. The targeting system needs some extra rules and checks applied to it in order to prevent things like that from occurring.
I'll be sending out the final test next weekend. I will likely release the expansion the week after that. I just have to make sure the game can be completed from start to finish.
Once I have the expansion released, I'm going to be addressing some outstanding issues and add some features that have been requested over time.
I've been thinking of a good way to cancel a target. Since the name is centered in the top portion of the screen, out of the way for most input the player is going to do, perhaps I can allow the player to tap on the name of the creature to untarget it.
Also, I'm going to differentiate between auto targets and focused targets. Auto targets will switch if the creature can no longer be attacked from the player's current location. Focused targets will be maintained even if they cannot be hit from the player's current location, and the player will receive a message that the creature "cannot be attacked from here". |