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 Subject :Re:improved inventory.. 05-07-2012 03:51:13 
LordLancelot
Dungeon Crawler
Joined: 05-07-2012 03:34:32
Posts: 12
Location
Forum : Feature Requests
Topic : improved inventory

Potion stacking is a really good idea, less scrolling in inventory. Great games, keep improving it ! :)
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 Subject :MR is needed on the stats page next to AC.. 05-07-2012 03:49:19 
LordLancelot
Dungeon Crawler
Joined: 05-07-2012 03:34:32
Posts: 12
Location
Forum : Feature Requests
Topic : MR is needed on the stats page next to AC

Magic resistance (MR) is needed to show on the stats page, it could fit nicely on the rigth side of AC.

That way we could know our current MR, like our current AC.

Please add this soon.

 

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 Subject :Re:Customizeable spells/skills on sidebars.. 05-07-2012 03:42:36 
LordLancelot
Dungeon Crawler
Joined: 05-07-2012 03:34:32
Posts: 12
Location
Forum : Feature Requests
Topic : Customizeable spells/skills on sidebars

Yes a sidebar user customization is really needed, and perhaps allowing up to 6 skill / spell on screen.
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 Subject :Re:Potion duration.. 05-07-2012 03:40:01 
LordLancelot
Dungeon Crawler
Joined: 05-07-2012 03:34:32
Posts: 12
Location
Forum : Feature Requests
Topic : Potion duration

Yes currently potion lasting time is too short, a more precise info on what potion do would be nice in game, maybe in a pop up.

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 Subject :Re:Improving the learning-curve for newbies.. 05-07-2012 03:37:52 
laurac
Dungeon Crawler
Joined: 03-07-2012 02:35:54
Posts: 12
Location: The wet coast
Forum : Feature Requests
Topic : Improving the learning-curve for newbies

Just to add to this, there's a massive difficuly increase between level 15 and 16 - so much so that my ranged character,who has had almost no trouble until now, cannot progress any farther because she is stuck between two of the swamp hydras and can never win even with four levels of multi arrows and four levels of increased health regen. Most gamers are like me, I think, and expect aneven difficuly curve, not a sudden exponential increase. I hate to have to start all over without beating the game but it looks like that's the case. Otherwise I thought the learning curve was good.

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 Subject :Re:Afflictions, like Poison, etc on the top right of the screen.. 05-07-2012 03:37:33 
LordLancelot
Dungeon Crawler
Joined: 05-07-2012 03:34:32
Posts: 12
Location
Forum : Feature Requests
Topic : Afflictions, like Poison, etc on the top right of the screen

Yes this is really needed.

 

Thanks

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 Subject :Re:just thanks.. 03-07-2012 02:58:30 
laurac
Dungeon Crawler
Joined: 03-07-2012 02:35:54
Posts: 12
Location: The wet coast
Forum : General Discussion
Topic : just thanks

I'd like to join the thumbs-up chorus. Really great game. Please make more.

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 Subject :Keys?.. 03-07-2012 02:52:07 
laurac
Dungeon Crawler
Joined: 03-07-2012 02:35:54
Posts: 12
Location: The wet coast
Forum : General Discussion
Topic : Keys?

Got three of them but can't work out how to use them on the doors. Help appreciated. What a fun game this is!

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 Subject :Re:3d models.. 30-06-2012 19:28:37 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : General Discussion
Topic : 3d models

Sorry, contact@deadlydungeons.com was full. I have fixed the issue.
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 Subject :Re:Improving the learning-curve for newbies.. 28-06-2012 10:57:35 
KomaKaze
Adventurer
Joined: 28-06-2012 04:58:02
Posts: 4
Location
 
Forum : Feature Requests
Topic : Improving the learning-curve for newbies

Improving the learning-curve for newbies is fine, as long as it doesn't ruin the fun for more experienced gamers.

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Last Edited On: 28-06-2012 11:04:03 By KomaKaze for the Reason
 Subject :Re:3d models.. 28-06-2012 06:59:55 
KomaKaze
Adventurer
Joined: 28-06-2012 04:58:02
Posts: 4
Location
 
Forum : General Discussion
Topic : 3d models

emailing didn't work from my hotmail - "Delivery to the following recipients failed. contact@deadlydungeons.com"
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 Subject :Re:3d models.. 28-06-2012 06:45:14 
KomaKaze
Adventurer
Joined: 28-06-2012 04:58:02
Posts: 4
Location
 
Forum : General Discussion
Topic : 3d models

Could 3D model's on current generation phones possibly look as good as the current 2D sprites? :)

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Last Edited On: 28-06-2012 06:48:04 By KomaKaze for the Reason
 Subject :Re:I would really like it if the map was rendered in tranparent mode... 28-06-2012 06:28:18 
KomaKaze
Adventurer
Joined: 28-06-2012 04:58:02
Posts: 4
Location
 
Forum : Feature Requests
Topic : I would really like it if the map was rendered in tranparent mode.

In my last play session I didn't use the big map at all, just the mini map in the corner so I don't have an opinion on opacity for the large map (take not that opacity may reduce framerate). For both maps, I would like some fog-of-war over the area's my character can't currently see. And when I get blinded for the mini-map reflect this status too, like fog out during the blindness duration. The risk with the map is you may spend more time looking at the map than the regular view, so perhaps there should be more incentive added to look at the regular view?
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 Subject :Re:How do you delete characters?.. 25-06-2012 20:18:59 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : General Discussion
Topic : How do you delete characters?

You can delete the corresponding file names in the Deadly Dungeons folder on your Android device. Unfortunately, there isn't a way in-game to do this. I plan to do some further interface enhancements after I release the 3d Model version. I'll be sure to add in a process to delete characters.
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 Subject :Re:multishot?.. 25-06-2012 20:12:27 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : General Discussion
Topic : multishot?

The first point in multishot will increase damage to the target by 50%. Subsequent points will increase the damage done to any other creature occupying the same tile. Level 2 would be 33%, Level 3 66%, and Level 4 would be 100%. Maxed out, multishot does 150% damage to both creatures on a tile.
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 Subject :Re:3d models.. 25-06-2012 20:04:02 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : General Discussion
Topic : 3d models

Cool, just send an email to contact@deadlydungeons.com and I'll send a link for the test version. Btw, a person doesn't have to own Deadly Dungeons to get a test version to play.
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 Subject :How do you delete characters?.. 25-06-2012 09:23:01 
Kristian
Adventurer
Joined: 25-06-2012 09:16:18
Posts: 1
Location
Forum : General Discussion
Topic : How do you delete characters?

Im sure this has been asked before, but I cant find a search option for the forum.

Absolutely love the game and so do both my children.

Kris

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 Subject :multishot?.. 25-06-2012 06:33:04 
Litch
Dungeon Dweller
Joined: 21-01-2012 07:53:32
Posts: 6
Location
Forum : General Discussion
Topic : multishot?

if i have a bow that does 4 damage and use multishot to fire 2 arrows (1 skill point into the skill) do the arrows do 4 damage each or does it split and each arrow does 2 damage each?

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 Subject :Re:3d models.. 25-06-2012 06:15:52 
Litch
Dungeon Dweller
Joined: 21-01-2012 07:53:32
Posts: 6
Location
Forum : General Discussion
Topic : 3d models

I moved on from playing on my Droid 2 to an Asus tf300, I'll test out the 3d models.
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 Subject :Re:Motorola Photon - black screen on load, constant back/forth through.. 24-06-2012 03:20:49 
codezombie
Zombie Programmer
Joined: 14-06-2010 21:54:27
Posts: 345
Location
Forum : Bug Reports
Topic : Motorola Photon - black screen on load, constant back/forth through doorways

Subject :Re:Motorola Photon - black screen on load, constant back/forth through doorways

I did find an issue with input raising an exception in the areas you mentioned. I fixed the issue in the development version I'm working with. This issue may be fixed for you in the next release.
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